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	<title>Nixwire &#124; Business Without Wires</title>
	<link>http://www.nixwire.com</link>
	<description>Enterprise mobile consulting and products</description>
	<lastBuildDate>Wed, 10 Jun 2009 22:43:10 +0000</lastBuildDate>
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	<item>
		<title>Multi-select tables and the Three20 framework</title>
		<description>Introduction
At Nixwire, I'm using the Three20 Project as a foundational framework for an application where I needed to create a multiple-selection UITableView, so that I could perform an operation on all table rows selected by the user. The UITableView control does not support multiple-row selection without custom programming. Matt Gallagher ...</description>
		<link>http://www.nixwire.com/tt-framework-multiselect/</link>
			</item>
	<item>
		<title>iPhone - Emerging Frameworks</title>
		<description>This coming Saturday, May 16th, I'll be discussing the new tools, code, and frameworks that are coming out of developing iPhone community.  I'll be focusing on some of the tools that the team at Nixwire has started actively using such as:

	Three20 Project
	SQLitePersistent Objects
	FMDB
	touchcode

The talk will center around what this ...</description>
		<link>http://www.nixwire.com/iphone-emerging-frameworks/</link>
			</item>
	<item>
		<title>The Future of Enterprise Software</title>
		<description>We've arrived at another inflection point for enterprise software, and the future is bright (and mobile).

Looking back at the past, a period of significant growth followed game-changing developments adopted by the corporate community.  Against the backdrop of the worst economic downturn in modern history, this is the case beginning effectively now.

A buzzword ...</description>
		<link>http://www.nixwire.com/the-future-of-enterprise-software/</link>
			</item>
	<item>
		<title>Speed Workflow with iPhone Simulator Cropper</title>
		<description>Oliver at http://www.curioustimes.de has created a nice tool that speeds marketing material creation for the iPhone by cropping images right out of the simulator instead of using the Xtools Organizer.  
The benefit here is that the images can be saved directly as JPGs and the status bar (top 20px) ...</description>
		<link>http://www.nixwire.com/speed-iphone-workflow-with-iphone-simulator-cropper/</link>
			</item>
	<item>
		<title>Consider an Analytics Package for Your iPhone App</title>
		<description>Launching an app in the App Store is a great achievement, but you'll be flying blind with just the sales metrics provided by iTunes Connect.


Inevitably, there will be issues you'll want to track, real-time user metrics, and a broader understanding of the device population that you're deployed to.


There are a ...</description>
		<link>http://www.nixwire.com/consider-an-analytics-package-for-your-iphone-app/</link>
			</item>
	<item>
		<title>How to Add Images to the iPhone Simulator</title>
		<description>Adding images to the iPhone Simulator Library is important if you want to do extensive testing with the UIImagePickerController and your source type is UIImagePickerControllerSourceTypePhotoLibrary, or you just want your images to be displayed.  
The camera is not available on iPod touches, so this is even more applicable if ...</description>
		<link>http://www.nixwire.com/adding-images-to-iphone-simulator-library/</link>
			</item>
	<item>
		<title>Getting UIImage to work with NSCoding encodeWithCoder</title>
		<description>Out of the box, UIImage doesn't support the NSCoding protocol which means it won't automatically serialize if you stuff these in a dictionary or object and archive (using NSKeyedArchiver for example).  The easy solution is to convert this into an NSData object which does support the protocol:
//convert from PNG ...</description>
		<link>http://www.nixwire.com/getting-uiimage-to-work-with-nscoding-encodewithcoder/</link>
			</item>
	<item>
		<title>More Than Just Guidelines</title>
		<description>The iPhone Human Interface Guidelines are more than just that -- it is essential for you to understand them in order to ensure that your app will be approved for sale in the App Store.

From Apple:
"Applications must adhere to the iPhone Human Interface Guidelines as outlined in iPhone SDK Agreement ...</description>
		<link>http://www.nixwire.com/more-than-just-guidelines/</link>
			</item>
	<item>
		<title>Solid, Comprehensive iPhone State-of-the-Market Overview</title>
		<description>From the Amazing iPhone site, the team over there has put together a very thorough review of the iPhone market including history, opportunity, and developer requirements current through the end of 2008.  Worth a read, especially for developers interested in understanding the emerging smartphone marketplace.

The Amazing iPhone Report </description>
		<link>http://www.nixwire.com/solid-comprehensive-iphone-state-of-the-market-overview/</link>
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